WikiDeck
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Guide

How to play

WikiDeck is a card collection in six universes, and every card is a Wikipedia article. In a hurry? The four boxes below are enough to play. The rest is for the curious.

  1. OpenA free pack every ten minutes. Five cards inside.
  2. CollectEvery card comes with a rarity and a finish. A Legendary does not turn up every day.
  3. CompleteThe “Game Boy” card opens the Game Boy album. Then you go find the games.
  4. TradeDuplicates go to auction, or to a friend in a trade.

The universes

Cards are sorted into six universes: Gaming, Film & TV, Celebrity, Myth, Cosmos and Living. Each has its own booster and its own albums. Your packs are shared: each time you open one, you pick the universe.

Some albums bridge two universes: a director's card comes out of a Celebrity booster, and it opens the album of their films on the Film & TV side.

Packs

  • 5cards per pack
  • 10 minbetween two packs
  • 10packs in reserve

Packs are free and come back on their own, even while you are away. They wait in your reserve until it is full, so there is no need to log in every ten minutes. Reserve empty? Wait, or buy some. It is the very same pack, with the same odds.

What a pack holds is decided by the server before the animation. Reloading the page to try your luck again does nothing.

Rarities and finishes

For every card, the game first draws a rarity (the frame), then a finish (the shine). One does not depend on the other, so a Common can perfectly well come out Prismatic. Once drawn, a card keeps its rarity for good.

Six rarities

Common60%
Uncommon25%
Rare10.5%
Epic3.5%
Iconic0.8%
Legendary0.2%

Three finishes

Classic90%
Holographic8.5%
Prismatic1.5%

If luck is not on your side, the game gives in eventually: an Epic or better by pack 15 at the latest, an Iconic or better by pack 60.

See the detailed odds

Albums

An album is every game of one console, one series or one studio. It stays shut until you find the card that bears its name: no “Game Boy” card, no Game Boy album. The day you find it, the games you already had file themselves in.

Finishing an album earns credits. If you want more, do it again with every card at Rare or better, then Epic or better, and so on.

The market

  • 10 min – 24 hlength of an auction
  • 8%commission on the sale

You put a card up for auction, or you bid on someone else's, in credits. Careful, a bid is binding: your credits are held until someone offers more or the auction ends. Everything moves live, no reload needed.

A bid in the last 10 seconds extends the auction by 60 seconds. No winning at the buzzer.

You earn credits by finishing albums and selling cards. You can also buy some. It does not work the other way: they never turn back into money.

Trades between friends

You trade with friends only. Add a player from their profile or from the Friends page. Once they accept, offer your cards for theirs, with some credits on top if that evens things out. An accepted trade cannot be undone.

Two markets

The game exists in French and in English, and the two do not mix. Your cards, credits and albums on the French market do not exist on the English one, and the other way round. Nothing stops you from playing both. The menu language, though, can be switched any time without touching your cards.

The PRO subscription

  • 3 minbetween two packs
  • 30packs in reserve
  • 25auctions at the same time

The subscription brings packs back faster, enlarges the reserve and lets you run more auctions at once. It does not touch the odds. A subscriber opens more packs, not better ones.

Open a trial booster